Blackmire 2 - Liazk Itzi's Temple
Difficulty:
Survivable at the minimum, but requires at least half a fellowship
Level Restriction: 40-59, 60-79, 80-99, 100+
Timer: 28 Days
Can be Solo'd? No
Rewards: Ancient Armored
Bracers and your choice of a weapon or Fellowship Attribute spell
Poor Fadsahil the Archmage! One minute, he's selling components to talented Isparians, the next, his home is overrun by ancient Falatacot magic. Another vine has sprouted inside his old home, forcing him to set up shop in a tent to the NW.
Step 1 - Preparation. As with the first Blackmire dungeon, there are multiple level groups for this quest, but this time, there are 4 instead of 3. This quest is a bit easier to start because it's located right where a Fadsahil portal gem takes you. All the quest leader needs to do to be ready is pop the gem. Once you arrive, you should run to visit Fadsahil and buy the spell component Dragonsblood. As soon as you have your dragonsblood, everyone should use the Vine.
Step 2 - Liazk Itzi's Temple Entrance. Upon entering the dungeon, you might as well buff up. You'll be fighting Undead Spirits, so buff flame or slash weapons, bane against physical damage, and protect against everything. Once your group is done buffing, have them head north to a closed door. You should now greet the Guardian, who will ask you a riddle. When it is done speaking, give it your Dragonsblood and run north through the door. Ahead you will find 4 other guardians - one per level group. Green is 40-59, Yellow is 60-79, Orange is 80-99, and Red is 100+. Use the appropriate guardian and you will be teleported into the next section.
Step 3 - Liazk Itzi's Temple. This part is filled with Undead. It's long and pretty boring too, unfortunately. From the drop, turn right - from here on, there's only one way to go. You can either fight the undead or run past them, but I recommend fighting so your fellowship doesn't become seperated. There are several lever doors, all of which have buttons immediately in front of them. Have your melees kill through the doors before you open them to avoid unfortunate deaths. After much fighting and running, you will come to a large open room. There are two exits to the left and right, but both take you to the same place. Pick one and press on. The next lever you come to is the last one - kill through the door and then head down the large ramp toward the Guardian. Everyone should now use it.
Step 4 - Slithis Pit. This section is short but very annoying. Immediately ahead of you as you enter is a pit. Jump down and get ready to run. The section ahead of you has high level Slithis tentacles spattered throughout the hall, so expect to be harmed a lot. To add insult to injury, the air in this section is toxic! You will have to move quickly through here. Unfortunately, you may have to stop and kill a couple of Slithis - as quest leader, quickly decide which are in the way and have everyone follow your lead. Fortunately, you don't have to run very far, so watch your health and kill the Slithis as fast as you can. After a short run, you will come to a Guardian on your right - everyone must use it. Do so ASAP to avoid more damage!
Step 5 - Liazk Itzi's Offering Room. Like Blackmire 1, you will now need to feed the Falatacot magic with your own life to proceed. There are 3 eyes in this section - to the W, N, and E. Each eye will debuff your fellowship by reducing your health, mana, and stamina by 20% for 5 minutes. Assign one of your fellows to keep the doors open while you run through the doors and hit each eye once. Then use the device in the middle to send you to the next section. This part is a bit finicky - you need to hit each eye and then the portal sufficiently quickly or the portal won't respond. If you fail to activate the portal the first time, keep pressing them until the Portal Device responds. You'll just debuff yourself for a bit longer, so it's not too big a deal.
Step 6 - Burun Invasion. You may need to rebuff by this point. You will be fighting nothing but Burun Ruuks, so buff frost weapons, physical banes (melees will evade, so it's not really necessary), and all lifes. If you use a tracking plugin, take the time to add 'Burun Ruuk Shaman Keeper' to your monster list (if you are doing the 100+ dungeon). You will need to find this guy and kill him to move on. The Keeper will spawn in one of three large rooms. The first two are easy enough to check - make all rights or all lefts from the drop point. The third room is a bit tougher to find. From the drop, turn right, left, and right again so that you are heading north and standing at a lever door. Open it and take your first right. You shouldn't need to actually go into the rooms - either check your plugin or scan through the monsters. If he's there, kill him. If he isn't head back and check the other rooms. If you have more than one fellowship, each group will need to get the kill. After each team has killed the Keeper, follow the instructions to reach the third room, but instead of making a right after the lever door, turn left. You will come to another lever door and reach the Defender of Liazk Itzi's Crypt. Use it and if you are properly flagged, you will be teleported to the crypt.
Step 7 - Rewards. As with Blackmire 1, you will get 2 rewards - a piece of Ancient Armored Armor and another reward of your choice. Use the sarcophagus to receive your Ancient Armored Bracers. The other rewards are:
Bladed Bow of Impaling: Base Damage 9, Modifier +190, +10MD, Crushing Blow, Biting Strike, Moderate Bow, Invulnerability VI, Coordination VI, BD VI, SK VI, Defender VI, Base Bow 335 to wield, 200 Arcane to Activate
Additionally, there are 6 Fellowship Scrolls. You will get 4 scrolls when you pick up the reward, from IV to VII. Each spell buffs your entire fellowship! The spell costs more mana per person you have in your fellow and the difficulty is 25 points higher than the usual version of the spell. The spells are:
Empowering - Strength
Vivify - Endurance
Alacrity - Coordination
Speed - Quickness
Acumen - Focus
Volition - Willpower