Invader's Bane

 

Difficulty:  Almost too hard to solo at any level range
Level Restriction:  80-99, 100-129, 130+
Timer:  Unknown
Can be Solo'd?  Yes
Rewards:  True Strike Bow or Fleet Strike Gauntlets, Invader's Bane Title Token (names differ depending on difficulty)

Although their goal in invading Glendon Wood was primarily to kill Antius Blackmoor, the Viamontian forces have been reluctant to retreat even after their general was defeated.  The town militia, with help from the Queen and adventurers, have driven the Viamontians out of town, but their staging areas are still intact.  Counterattack and drive them out permanently!

*NOTE* - You must have ToD to do the 130+ quest!

Step 1:  Preparation.  Although it is technically possible to solo this quest, I wouldn't advise it.  It's hard!  There are a lot of Viamontian Hands on the 130+ version, for one thing.  Gather a group and make your way to Glendon Wood.  I personally would wear my high-AL suit instead of my major suit on this quest.  Also be aware that if you don't have good melee defense and/or a shield, you will eat a lot of damage on this quest.  You will be fighting Viamontian Knights and Mages and their Eaters, so you'll want Lightning and Slashing weapons.  Buff up in town - you will want to bane against physical and acid damage and protect against everything.

Step 2:  The Portal Platform.   When you are buffed, find Tomo Genza in the smithy and talk to him.  He will ask you to defeat the Viamontian incursion at one of three portal platforms based on your level.  The 130+ platform is located south of town at 27.2N 27.9E.  The mid-level one is at 31.4N 25.8E and the lowest one is at 32.3N 29.5E.  Regardless of which you are sent to investigate, you will find the coordinates swarming with Knights and Eaters.  There is also a portal, but you won't be able to enter it just yet.  To flag your group, you will need to destroy all of the pillars surrounding the portal.  The monsters surrounding the portal are on a fast spawn though, so this task could take you a few minutes.  Do your best to keep the spawn dead, but you might want to assign someone to constantly attack the pillars.  When all the pillars are down, your group should be able to enter the dungeon.

Step 3:  Viamont Staging Area.  *From here on, I will be describing the 130+ quest, but the other 2 dungeons are identical, save the monsters.*  From the drop, make your way north through a series of small rooms.  Look for ramps leading down on the west and east walls.  These ramps will lead you to a narrow room with several small adjacent rooms.  The middle room on the south side of the room has a ramp leading to the south and into the puzzle section of the dungeon.  You will reach a large room where you will see 5 doors.  The only door you can enter is the one in the middle of the south wall.  Head through it and follow the corridor into a large, tall room.  Have your team kill the monsters while you work on the levers in this room.  There is a lever right in the middle of the room - hit it and the northwest cell will open.  Each of the next cells will have two levers in it - one to open/close the door to the cell you are inside and one to open the next cell.  The lever to the next cell is the interior of the two.  The order in which the cells open is NW, SE, NE, SW.  The SW cell's lever will open the door to the north.  Get through it and you will find yourself in a little room overlooking the room with the 5 doors.  There is a lever here - hit it and you will see the door on the west wall has opened.  Jump down and head through it.  Follow the corridor and you will reach a very unique room.  You will be on a narrow bridge blocked by 3 breakable doors.  Be very careful!  There are dozens of Viamontian Mages in positions to take potshots at you!  I'd recommend having everyone stay back out of range of the mages while your mages either launch wall spells at the doors or Imperil the doors.  Then send your melees out while your mages heal.  Get across the bridge as quickly as you can.  Follow the corridor to another little room with a lever in it.  Hit it and jump down to the 5 door room, where you will see the door on the east wall has been opened.  Follow the corridor to a room with a pit of Eaters in it.  Have everyone with melee D jump down and kill the Eaters.  When everything is dead, have everyone jump down and destroy the door.  Head northewest and you will reach the last little room with a lever in it.  Pull the lever and jump back down into the 5 door room.  You will see two of the doors on the south wall have opened - go either way.  You will reach a pair of large rooms swarming with Knights and Eaters.  Punch through as best you can.  The second large room contains an Unchained Knight - loot his corpse for a key to the door at the far end of the room.  Unlock it and make your way down.  After descending several stories, you will encounter a Royal Vivimancer protected by a Mana Barrier.  Destroy the barrier and then kill the Mage.  His death will remove the wall from the west path.  Make your way down further and you will come to the exit portal and a locked door.  Use your key from the Unchained Knight again and you will find a room full of prisoners!  Greet at least one and you are done.

Step 4:  Rewards.  Return to Tomo Genza in Glendon Wood and tell him about your adventure.  He will give you your XP reward, your title token, and a Bow.  If you don't want the bow, trade it in for Gauntlets instead.  If you don't want those, turn the gaunts back in for more XP.