Keerik

 

Difficulty:  60+ to survive with a sizeable group of at least one full fellowship
Level Restriction:  60+
Timer:  21 Days
Can be Solo'd?  No
Rewards:  Random selection of Experience, Salvage, Portal Devices,
Ensorcelled Robe, or Noble Armor imbue gems

Step 1:  Preparation.  Like the other 6 kings, you will need at least a full fellowship to try this quest.  You will also be questing for over an hour, so come prepared.  This quest starts at Hizk Ri's temple at 51.4S 67.9W (AKA Blackmire 3), so you can gather your team wherever you like, so long as you have tied the Obsidian Rim portal.  Aerlinthe Recall, take the NW Dires Portal, and then tie the portal right by that drop point.  When you are ready to start, buff frost weapons, bane physicals and acid, and protect everything.  As soon as everyone is done buffing, run into the temple, jump down the hole, and greet the Watcher of the Dead.  He will talk to you and then teleport you into the dungeon, which is safe.

Step 2:  The Maze.  The maze in this dungeon, like Broodu's dungeon, also has two possible routes.  The easiest way through is to find the east exit on the north wall.  Follow it, hugging the right wall.  You will come to a lever door leading to a ramp up to the large room.  Have your team kill the monsters while you head to a door on the west wall.  Stand in front of it to hit the pressure plate to open the door.  Hit the lever to open the southwest door in the big room.  Run through it and have your group follow.  Hug the right wall again, heading up the ramps.  Open the lever door and you will be in the last room.  Use the portal device to enter the puzzle room.

Step 3:  The Shell Game.  The puzzle in this dungeon is the Shell Game.  There are 4 tables in this room, each with 3 shells on the ground in front.  Have your group spread out and line up at each of the tables.  When it is your turn, use the table and carefully watch the ball.  When it stops moving, pick up shell on the floor that corresponds to the shell where the ball is.  Give it to the table and if you are right, you will be flagged to move on to the Gauntlet.

Step 4:  The Gauntlet.  The Gauntlet in this dungeon will take you longer to navigate, but all you need to remember is to follow the right wall.  Fight your way through the first large room, out the east path, and then down the ramp.  Keep hugging the right wall and you will enter a second large room.  Keep along the right wall and you will find an exit heading south.  Pass through a small room and into a larger room with a grating on the floor.  Take either of the ramps down and head into a large room.  Keep along the right wall and you will eventually come to another large room.  You will have to have to move through a series of small rooms and passages.  Keep fighting and you will find the portal device.  As usual, do not use it yet.  Explain how to fight the King and then rebuff.  Refer to the Reeshan guide to learn how to fight.

Step 5:  Keerik.  If everyone follows your instructions, Keerik will go down quickly.  Make sure everyone is out of his stomach and has a piece of hide before you leave.

Step 6:  Rewards.  Head to Cragstone and locate Guard Sorchia at 25.7N, 48.8E.  Greet him and you will receive one of the possible rewards:

Gem of Perfect Balance - For use in Noble Armor.  Adds a +12 Coordination cantrip.

Outlands Portal Device - Randomly teleports the user to Neydissa Castle, Kara Wetlands, or the Marescent Plateau

Ensorcelled Robe

15,000,000 XP

A bag of w10 Emerald

A bag of w10 Aquamarine

You can either give Sorchia your hide in exchange for the title "Keerik Killer" or you can hang on to it, combine it with the other 5 hides, and turn it in for the title 'Kingslayer' and a hookable Kukuur Float, a decoration for your home.