Classes
Want some input from other people about good starting classes and how to play them? Here's a reasonable listing of how to allocate your training points and attributes. All Classes get Run, Loyalty, Magic Defense, and Jump for free.
All classes that do *not* have melee defense rely on magic to reduce the damage they take from melee combat and make the fight shorter. All classes with melee defense rely on that skill to avoid melee damage and use magic as secondary line of defense.
Default Classes
Bow Hunter
Attributes: 40 30 100 100 50 10
Starting Skills:
Specialized: Bow, Melee Defense, Arcane Lore
Trained: Item Enchantment and Racial Skills
Swashbuckler
Attributes: 100 40 100 50 20 20
Starting Skills:
Specialized: Sword, Melee Defense, Arcane Lore
Trained: Item Enchantment and Racial Skills
Life Caster
Attributes: 40 50 10 30 100 100
Starting Skills:
Specialized: Life Magic
Trained Skills: Creature Magic, War Magic, and Racial Skills
War Mage
Attributes: 50 40 10 30 100 100
Starting Skills:
Specialized: War Magic, Mana Conversion
Trained: Arcane Lore, Healing
Wayfarer
Attributes: 30 30 100 100 60 10
Starting Skills:
Specialized: Dagger, Arcane Lore, Lockpick (Aluvians only)
Trained: Crossbow, Healing, Item Enchantment, Melee Defense, Lockpick (non-Aluvians)
Soldier
Attributes: 100 60 100 50 10 10
Starting Skills:
Specialized: Axe, Melee Defense, Arcane Lore
Trained: Crossbow, Healing
Player-Made Classes
Tank Melee
Attributes: 100 10 100 100 10 10
Starting Skills:
Specialized: Axe/Mace/Spear, Melee Defense, Arcane Lore
Trained: Mana Conversion and Healing
Progression: Item Enchantment at 9, Life Magic at 35 (with Ralirea), Creature at 75
Life Melee
Attributes: 100 10 100 10 100 10
Starting Skills:
Specialized: Life Magic, Racial Weapon
Trained: Item Enchantment, Creature Enchantment, Mana Conversion/ Healing, Arcane Lore
Progression: Mana Conversion/Healing at 7, Melee Defense/Lockpick later
Tank Archer - Bow
Attributes: 40 10 100 100 40 40
Starting Skills:
Specialized: Bow, Melee Defense, Arcane Lore
Trained: Item Magic
Progression: Healing at 7, Mana Conversion at 16, Life at 55, Fletching at 75
Life Archer - Crossbow / Thrown Weapons
Attributes: 30 10 100 10 100 80
Starting Skills:
Specialized: Crossbow/Thrown Weapons, Life Magic, Arcane Lore
Trained: Healing, Mana Conversion
Progression: Item Magic at 9, Creature Magic at 26, Fletching at 35, Lockpick or Melee Defense eventually
OG Mage
Attributes: 60 50 10 10 100 100
Starting Skills:
Specialized: Life Magic, Creature Magic
Trained: Mana Conversion, Item Magic
Progression: War at 26
Battle Mage
Attributes: 60 50 10 10 100 100
Starting Skills
Specialized: War Magic, Life Magic, Loyalty (or just leave the credits unspent)
Trained: None
Progression: Mana Conversion at 7, Item at 20, Creature at 45
Martyr Mage - Advanced!
Attributes: 10 100 10 10 100 100
Starting Skills:
Specialized: Life Magic, Mana Conversion
Trained: Creature Magic, Healing, Arcane Lore
Progression: Item at 9, Spec Creature at 26. Then either unspecialize mana C and specialize magic defense at 45 (picking spec mana c up at 75) or wait to spec magic defense until 75.
Of course, these are but a few of the many permutations available. If you don't like how one class spends its points exactly, finesse it to suit your style!