Enchanter Guide
by June
Enchanting is probably the most versatile of the construction classes. Most structures require much more stone, metal, and wood than anything else, but several structures do require essence materials. Aside from just gaining 'essence structuring' - the skill that lets you make essence construction material, you also gain 'enchanting' and 'transmutation'. Enchanting allows you to purify blighted and tainted material into useable forms, as well as refining regular material into 'purified' forms. Transmutation allows you to upgrade the tier of your material, but at extreme cost. Still though, transmuting material is sometimes more effective and is a generally a useful skill to have.
To start as an enchanter, you need 150 base essence shaping, which is around 19 levels of scholar/spellcrafter or 15 levels of gatherer. You should already have an essence siphon and shaper, but you will need another tool called an essence structurer too. When you switch to enchanter, make sure to buy the essence source formula that the trainer spells. At this point, you should be reasonably efficient in making dim and tainted dim essence orbs. There are quite a few ways you can earn experience as an Enchanter - Shaping, Structuring, Enchanting, Transmuting, Salvaging, and adding to a plot. Creating building material is generally the most effective way to gain experience, especially because you can incorporate practically all of your XP-making abilities in the process. I'd suggest siphoning each wisp until it is depleted, then killing it and siphoning off the tainted essence. Tainted essence is harder, so it gives more experience, plus you can then enchant the tainted orbs you've made into regular dim orbs later. For maximum XP, use your dim orbs to make construction spheres. You cannot deconstruct these, but you can add them to a structure for more XP, or you can simply sell them. Once you have a lot of tainted orbs, take your alteration wand and head to a cauldron, which you can find in most towns. Use your essence enchanting formula and turn those tainted orbs into regular orbs for even more experience. Last, but not least, take a full load of your construction material and slap it on a structure (or sell it if you can't find one).
Your other option is to level your scholar/spellcrafter/gatherer well past level 20 so you can work with pale essence. This stuff is worth a whole lot more than dim or tainted dim essence, but is harder to work with. Fortunately, it won't take you very long to level through your first 10-15 levels if you use pale essence. This is how I did it myself and I would recommend this path to anyone who wants to do enchanting on the side and spellcrafting as a main craft. You won't be able to do anything with your pale essence orbs until you reach level 18 or so (when you have 200 active essence structuring), but you can sell your orbs - lazy people like myself buy them instead of harvesting them and you can make some easy cash that way.
This is a useful class to join, not only for building, but for yourself!