Classes

 

Want some input from other people about good starting classes and how to play them?  Here's a reasonable listing of how to allocate your training points and attributes.  All Classes get Run, Loyalty, Magic Defense, and Jump for free.

All classes that do *not* have melee defense rely on magic to reduce the damage they take from melee combat and make the fight shorter.  All classes with melee defense rely on that skill to avoid melee damage and use magic as secondary line of defense.

 

Default Classes

Bow Hunter

Attributes:  40 30 100 100 50 10

Starting Skills:    

    Specialized:  Bow, Melee Defense, Arcane Lore

    Trained:  Item Enchantment and Racial Skills

 

Swashbuckler

Attributes:  100 40 100 50 20 20

Starting Skills:

    Specialized:  Sword, Melee Defense, Arcane Lore

    Trained:  Item Enchantment and Racial Skills

 

Life Caster

Attributes:  40 50 10 30 100 100

Starting Skills:

    Specialized:  Life Magic

    Trained Skills:  Creature Magic, War Magic, and Racial Skills

 

War Mage

Attributes:  50 40 10 30 100 100

Starting Skills:

    Specialized:  War Magic, Mana Conversion

    Trained:  Arcane Lore, Healing

 

Wayfarer

Attributes:  30 30 100 100 60 10

Starting Skills:

    Specialized:  Dagger, Arcane Lore, Lockpick (Aluvians only)

    Trained:  Crossbow, Healing, Item Enchantment, Melee Defense, Lockpick (non-Aluvians)

 

Soldier

Attributes:  100 60 100 50 10 10

Starting Skills:

    Specialized:  Axe, Melee Defense, Arcane Lore

    Trained:  Crossbow, Healing

 

Player-Made Classes

Tank Melee

Attributes:  100 10 100 100 10 10

Starting Skills:

    Specialized:  Axe/Mace/Spear, Melee Defense, Arcane Lore

    Trained:  Mana Conversion and Healing

    Progression:  Item Enchantment at 9, Life Magic at 35 (with Ralirea), Creature at 75

 

Life Melee

Attributes:  100 10 100 10 100 10

Starting Skills:

    Specialized:  Life Magic, Racial Weapon

    Trained:  Item Enchantment, Creature Enchantment, Mana Conversion/ Healing, Arcane Lore

    Progression:  Mana Conversion/Healing at 7, Melee Defense/Lockpick later

 

Tank Archer - Bow

Attributes:  40 10 100 100 40 40

Starting Skills:

    Specialized:  Bow, Melee Defense, Arcane Lore

    Trained:  Item Magic   

    Progression:  Healing at 7, Mana Conversion at 16, Life at 55, Fletching at 75

 

Life Archer - Crossbow / Thrown Weapons

Attributes:  30 10 100 10 100 80

Starting Skills:

    Specialized:  Crossbow/Thrown Weapons, Life Magic, Arcane Lore

    Trained:  Healing, Mana Conversion

    Progression:    Item Magic at 9, Creature Magic at 26, Fletching at 35, Lockpick or Melee Defense eventually

 

OG Mage

Attributes:  60 50 10 10 100 100

Starting Skills:

    Specialized:  Life Magic, Creature Magic

    Trained:  Mana Conversion, Item Magic

    Progression:  War at 26

 

Battle Mage

Attributes:  60 50 10 10 100 100

Starting Skills

    Specialized:  War Magic, Life Magic, Loyalty (or just leave the credits unspent)

    Trained:  None

    Progression:  Mana Conversion at 7, Item at 20, Creature at 45

 

Martyr Mage - Advanced!

Attributes:  10 100 10 10 100 100

Starting Skills:

    Specialized:  Life Magic, Mana Conversion

    Trained:  Creature Magic, Healing, Arcane Lore

    Progression:  Item at 9, Spec Creature at 26.  Then either unspecialize mana C and specialize magic defense at 45 (picking spec mana c up at 75)    or wait to spec magic defense until 75.

Of course, these are but a few of the many permutations available.  If you don't like how one class spends its points exactly, finesse it to suit your style!