Max Weapon Damage Chart
| Melee Weapon Type | No Wield | 250 Wield | 300 Wield | 325 Wield | 350 Wield | 370 Wield | 400 Wield | 420 Wield |
| Axe - Silifi | 11.4-19 | 16.8-28 | 19.2-32 | 21.6-36 | 22.8-38 | 25.2-42 | 27.6-46 | 30-50 |
| Axe - Hammer | 9.6-16 | 15-25 | 17.4-29 | 19.8-33 | 21-35 | 23.4-39 | 25.8-43 | 24.75 - 45 |
| Daggers - Hiltable* | 1.75-7 | |||||||
| Daggers - Dirks | 8.4-12 | 9.1-13 | 9-15 | 12.6-18 | 14-20 | 16.8-24 | 18.2-26 | 19.6-28 |
| Maces - Mace | 13.5-18 | 19.5-26 | 22.5-30 | 25.5-34 | 27-36 | 28.5-38 | 31.5-42 | 34.5-46 |
| Spear | 9.35-17 | 13.2-24 | 14.3-26 | 15.4-28 | 17.6-32 | 19.8-36 | 22-40 | 24.2-44 |
| Staff | 9-12 | 9.75-13 | 11.25-15 | 14.75-18 | 15-20 | 18-24 | 19.5-26 | 22-28 |
| Sword - Hiltable* | 7-13 | |||||||
| Swords | 12-20 | 18-30 | 21-35 | 24-40 | 27-45 | 30-50 | 33-55 | 36-60 |
| Two-Handed Spears | 3.75-15 | 5-20 | 6.6-22 | 11.2-28 | 11.2-28 | 12.4-31 | 13.6-34 | 11.1-38 |
| Two-Handed Cleavers | 7.8-13 | 9.35-18 | 12.6-18 | 12.6-21 | 17.5-25 | 19.6-28 | 21.7-32 | 23-35 |
| Unarmed | 4-8 | 5.5-11 | 6.5-13 | 8-16 | 10-20 | 11-22 | 13-26 | 14-28 |
| Missile Weapon Type** | No Wield | 250 Wield | 270 Wield | 290 Wield | 315 Wield | 335 Wield | 360 Wield | 375 Wield |
| Bow | 100 | 110 | 120 | 130 | 130 +4 | 130 +8 | 130 +12 | 130 +16 |
| Crossbow | 130 | 140 | 145 | 155 | 155 +4 | 155 +8 | 155 +12 | 155 +16 |
| Atlatl | 130 | 140 | 145 | 150 | 150 +4 | 150 +8 | 150 +12 | 150 +16 |
| Magic Casters*** | No Wield | 310 Wield | 335 Wield | 355 Wield | 375 Wield | |||
| Wands | 0 | +5/+1.2 | +8/+2 | +10/+2.5 | +12/+3 |
* - Hiltable weapons can only be no-wield weapons of a specific type. Dirks and longswords cannot be hilted.
** - Missile weapon damages are given in modifier. 315 and higher wield weapons have a modifier plus extra damage bonuses to a specific damage type.
*** - Magic casters with wield requirements have a percentage based damage bonus to a specific element. The first value is the bonus against monsters and the second value is the bonus against monsters
Note that wield reqs up to 400 can generate attack and defense mods up to 15% (20% melee d for UAs and Jittes). 420 wield weapons can have bonuses up to 20% (25% for UAs and Jittes).